Gift game · Academic · Habits

When
Sep 2025
Practice
Game design
Status
Planned

ANIMATE

In short

A game made as a gift for one person. An interview with my partner found the real problem behind a to-do list, so instead of rewarding finished chores, ANIMATE gives everyday objects spirits to look after, with voice-acted lines. The playtest showed the trade-off: the deeper the play, the less of the task got done.

STARTYR 2YR 3YR 41 months on a shared four-year dialNo counts recorded yetNO COUNTS RECORDEDResearch: not part of this workRESService design: not part of this workSVCProduct design: not part of this workPRDStrategy & PM: not part of this workSTRGame design: practicedGAMEThe turn: finish a to-do list to care for objects with spiritsWhere it landed: Gift game delivered.
Ring: time on a 4-year dial · Stations: practice · Field: evidence · Red: the turn · Dashed: set aside · End mark: where it landed
The turn

finish a to-do listcare for objects with spirits

My role
Solo; designed for a partner.
Proof
Partner interview and playtest.
Where it landed
Gift game delivered.

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