Browser game · Self-initiated · Games

When
Since Oct 2026
Capability
Game design
Status
In progress

Wisp

A roguelike played as a single point of light, where gifts from eight gods combine on a Loom.

  • 7versions so far
  • 8gods to court
  • 3stages a run

MadeOct 3 2026

Swipe on the beat.

Swipe on the beat: a feel test, then combat tests with horde lanes and parries on the beat.

TurnedOct 11 2026

You only move; the wisp attacks on its own.

From a rhythm game to automatic attacks: you only move, and the beat becomes a skill ceiling rather than a gate.

STARTYR 2YR 3YR 41 months on a shared four-year dialNo counts recorded yetNO COUNTS RECORDEDResearch: not part of this workRESService design: not part of this workSVCProduct design: not part of this workPRDStrategy & PM: not part of this workSTRGame design: not part of this workGAMEThe turn: swipe on the beat to fight to steer, and let the beat raise the ceiling
Ring: time on a 4-year dial · Stations: practice · Field: evidence · Red: the turn · Dashed: set aside · End mark: where it landed

MadeOct 11 2026

The Loom: pieces that touch combine.

Remix: the Loom, eight elements, Rifts and Remixes.

MadeOct 12 2026

Stages, bosses, classes and gods.

Festival: stages and bosses, eight classes, gods, Ascension, daily and challenge modes.

MadeOct 12 2026

A star-chart look and familiars that evolve.

Field Codex: a star-chart look, painted gods, familiars that hatch, bond and evolve.

ThreadsPlayCreativity

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