Browser game · Self-initiated · Games

When
Since Oct 2026
Capability
Game design
Status
In progress

Starling

A vertical shoot 'em up where a small bird's flock crosses three skies, fought as one of sixteen callings.

  • 16callings to fight as
  • 8gods with 24 aspects
  • 8versions so far

MadeOct 12 2026

A Galaga stage with two raptors.

A Galaga stage: a murmuration that forms up and dives, five weapon pods, and two raptors, Kestrel and Peregrine.

MadeOct 12 2026

A parry that throws bullets back.

A timed parry that throws bullets back, after the Peregrine proved too hard to kill, and boss health that follows your build.

TurnedOct 13 2026

One shared language for every power.

From piling on every power on the wish list to one shared language: four families that weapons, relics, evolutions and Nova all speak.

STARTYR 2YR 3YR 41 months on a shared four-year dialNo counts recorded yetNO COUNTS RECORDEDResearch: not part of this workRESService design: not part of this workSVCProduct design: not part of this workPRDStrategy & PM: not part of this workSTRGame design: not part of this workGAMEThe turn: more weapons on one ship to sixteen ways to think, and gods that attach to anything
Ring: time on a 4-year dial · Stations: practice · Field: evidence · Red: the turn · Dashed: set aside · End mark: where it landed

MadeOct 13 2026

The Flyway: three skies and gates.

The Flyway: three skies, gates you fly through to choose each prize, rites for your parry, graze and Nova, forge mods, elites, and a new raptor, the Harrier.

TurnedOct 13 2026

Sixteen callings, each a way of thinking.

From more weapons on one ship to sixteen ways of thinking: each calling is a verb you fight with, and the gods are rules that attach to anything it makes.

MadeOct 13 2026

The Pantheon: callings and eight animal gods.

The Pantheon: a roost where you choose your calling, sixteen callings in five Ways, eight animal gods with three aspects each that Nova calls together as chimeras, and dev tools with a sandbox.

MadeOct 13 2026

Clear play: practice, named gates, auto mode.

Clear play: a practice area that teaches each calling before the run, gates that name their prize, auto mode for buttons you would press constantly, and a Gambler whose hands throw more cards the better they are, up to a storm for a royal flush.

ThreadsPlay

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