The Atlas · About

About

I want to help us become a civilization that can do far more than it does today, without using up the planet or leaving people behind. I think that starts with pooling what we know, and with noticing that we're more alike than different. I'm a research and design strategist, and my work so far has been pieces of that: getting patients to care, helping free clinics show what they did, offsetting emissions at the moment people buy gas, and now designing how people and AI think together.

What I believe

We're more alike than different.

The patients I designed for at Sostento lived very different lives and kept running into the same wall: getting to the appointment. When I compared four creation stories in Four Beginnings, two traditions that never met both put desire fourth or fifth, before anything could be born. I start by looking for what people share. It's usually the part worth building on.

Efficiency is a form of care.

When a free clinic's ride program runs badly, a patient misses care. At Sostento, redesigning how clinics were trained doubled ride volume in six months, from 10,000 to 20,000. Doing more with what we already have is how good things reach everyone, and how they last.

Tools should help us grow, not only go faster.

Technology has always made people more capable. I think it can now help us be more creative and more fulfilled too. In AI OS, my team asked what an operating system would look like if it made exploration cheaper instead of work faster, with you still the one deciding.

Questions I'm chasing

Some questions I can't put down. Most of my side projects started as one of them.

Before UX

Before I designed products, I trained my eye. I studied architecture at the University of Michigan, then spent two years in a full-time classical atelier in Baltimore, often painting twelve hours a day and exhibiting my work. I was headed for graduate study in conceptual architecture when I chose UX instead, in 2016. Along the way I worked with James Chaffers, FAIA, emeritus professor at Michigan's Taubman College, editing his manuscript on responsible design and helping shape the course he built around it.

Path

  1. 2025 to 2026M.S. Human-Computer Interaction, Carnegie Mellon

    Client work for Collier Township, Blizzard and PLUS; UI for AI; transformational game design.

  2. 2024 to 2025Lead UX Researcher + Design Strategist, ZeroMe

    Carbon offsets at the gas pump.

  3. 2024Climate Action + Tech Innovation Fellow, Climatebase

    Selected from 4,000+ applicants; research and strategy across five venture concepts.

  4. 2021 to 2024Research + Design Strategist, then Manager, Sostento

    Health equity programs: the HRSA dashboard and Rides for Health Equity. Promoted to manager in 2022.

  5. 2020 to 2021UX/UI Designer, Conseqta Technology

    Federal clients. A prototype of the US Senate financial system that won a $3M+ contract.

  6. 2014 to 2016Classical atelier training, The Schuler School of Fine Arts

    Full-time studio training in Baltimore, often twelve hours a day; exhibited my paintings.

  7. 2010 to 2014B.S. Architecture, University of Michigan

    Learned to think in systems, drawings, and diagrams.

Off the clock

I'm usually making something. Often it's a small game, like Starling or Accretion. Just as often it's dinner: I cook fusion and keep collecting spice blends and sauces, which is probably the same instinct as my work, seeing what two traditions do well and what happens when they meet. I once mapped my own reasons for playing games and found I'm a different player depending on who's next to me.

What I'm looking for

Research and strategy roles where the work goes from zero to one: a new product, service or program, at the point where research, the business and the system all have to be figured out together. I'm most drawn to health, climate, civic life, and AI that makes people more capable.

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